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Fallout 3 Killable Child



The Childkiller reputation is conferred upon the player after killing children. Although the reputation will display in the character sheet immediately, it will remain inactive until the player kills at least three children in Fallout or two children in Fallout 2.


The games only track combat kills made by the player. As such, companions can kill children with impunity, even if the player starts combat with e.g. a plant spike. Assassinations made with super stimpaks and planted explosives also do not increment the Childkiller counter.




Fallout 3 Killable Child



Each kill increments the Childkiller count by one. In Fallout 2, there are a few kids who increase the child-kill count twice because of a script redundancy (and thus instantly makes the Chosen One a "real" Childkiller). These are Jonny in Modoc, the Slag kids and Curtis in Vault City.


This mod enables you to kill any or all of the children in Fallout 3. Keep in mind that due to the fact that you aren't normally supposed to be able to kill children there are some graphical glitches when you kill them. See the screenshots included with the file for more information. As a by-product of what this mod does it also allows you to play a child. For further instructions on how to do this please scroll down.


As a parent myself, its pretty clear that children need a lot more protection than adults, which was why it felt so wrong and out of place that the kids in Fallout 3 were invincible. Would have preferred there were no children in the game at all.


Reading some posts by players off-put by the zombie children, being unable to shoot them on first encounter.. that is something that we set out to achieve. That reaction is actually intentional, that is what we wanted. This is a game about survival.


If you've played a Fallout or Elder Scrolls game for more than five minutes, chances are you've been very tempted to punch a kid in the face. Annoyingly, these children are invincible and anything you throw at them will simply bounce right off, likely in an attempt by Bethesda to halt any potential controversy right in its tracks. The newly released title High on Life has absolutely no qualms about child murder though, and even pokes fun at Bethesda and the Fallout series in the process.


You may already be aware of this as it went viral on social media not too long ago, but around half an hour into High on Life players are given the opportunity to shoot a child called Slumsley. This child does not have an invisible shield around them and will just die if you pull the trigger, something that your own gun is hesitant to let you do. Keep pulling the trigger and your gun will finally relent, letting you dome Slumsley and be on your merry way.


High on Life even goes one step further and actually rewards you for the kill with an achievement that is the least subtle nod to another video game franchise you're ever going to see (thanks The Loadout). The name of the achievement is "Fallout Doesn't Let You Do This," a very obvious reference to the invincible children found throughout the Fallout series.


If you're one of the older Fallout fans out there, you'll know that the series actually has a fairly controversial history surrounding child murder, especially regarding the game's release in Europe. Both Fallout 1 and 2 do actually let you kill children despite High on Life's little jab, although only in the US release. It was meant to be the same case for the European version, yet all children from both games had to be removed as the original was denied release across the continent, even with an M rating and massive negative impact on the character in game.


Obviously, the moment Bethesda acquired the rights to the Fallout series in 2007 and attempted to make the series more mainstream with Fallout 3, the child killing was removed entirely. We now have to put with irritating children calling us names and laughing at us, with nothing we can do to stop it. All we can do is try to rise above it like the grown up we are or, if you're playing High on Life, shoot them in the face.


If you're itching to commit a horrible act of child murder with zero consequences, High on Life is available on PC, Xbox One, Xbox Series X and is also currently available to download on Xbox Game Pass for existing users. All of you unfortunate PlayStation owners out there will have to go take out your frustration on a bunch of Mole Rats or something.


I have read that Killable Children is incompatible with Diverse Children but DC is has its own patch that makes children killable, however when I install the patch, all children's heads morph out ridiculously and they are still not killable nor are they able to be targeted with VATS.


I'm using S.T.E.P. which includes Non-Essential Children and I'm considering replacing it with Immersive Children. I read somewhere in these forums (ages ago, so I'm not totally clear on it) that any mod that alters children by removing the "child flag" or whatever, has the unintended consequences of making the kids "visible" to sex mods. Of course I REALLY want to avoid that in my game.


Can someone with the technical knowledge please help me out here and tell me if the two children mods that I linked (especially Immersive Children which I want to switch to) are "safe" to use in a load order with SexLab mods? Or, if I just have to avoid certain SexLab mods that might "pick up" the altered children?


On top of some built-in safeguards, some mods like Deviously Cursed Loot don't want you to load things like Non-Essential Children. There is an SKSE plugin that removes essential status period (not even protected) that can optionally make children killable if you want that, haven't personally used it though.


Thank you both very much for your responses (and sorry for my delayed reply here). I don't specifically want children to be killable, I just like some of the things Immersive Children does to make the kids a little more real. I'm not planning on using Deviously Cursed Loot so I guess I will be fine.


Don't know immersive children, but it's probably fine. Don't see why a mod that changes the AI of children should remove their flags. I'd say try it, but keep a save before installing it. If sexlab stops working you know i was wrong.


I can see that, but he mentioned that Non-essential children works with sexlab (or that is what i understood) and is worried if it still works if he replaces that with another mod (immersive children) that additionally changes the AI. And i don't see why this replacement should be a problem.


No, because Sexlab has additional safeguards in place to to prevent it interacting with children even if the child flag is removed, Some other mods may have issues stemming from the child flag being removed but the framework itself will not be effected by just the removal of the child flag, still will not allow interaction with child npcs, still allow interaction between adult npcs.


Sexlab itself will prevent any sex acts with children from occurring HOWEVER many mods use the CHILD flag to determine whether to allow sexual conversations and or situations and those mods may allow you to attempt a sex act with a child NPC though it will still be prevented by the Sexlab framework. 2ff7e9595c


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